In League of Legends esports, the post-summer split period through November drives roster evaluations as organizations assess 2026 results ahead of the 2027 season. Teams like Disguised and DN SOOPers carry elevated implied probabilities of changes due to recent split performances, contract cycles, and the need to address competitive fit or import rules. Underperforming squads often pursue free agents or internal shifts to adapt to patch dynamics, while stable cores following international events face lower near-term pressure. Trader consensus reflects these factors through higher pricing on squads with documented roster flux or rebuild signals, balanced against continuity preferences when results align with expectations.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · Updated$16,919 Vol.

Gen.G Esports
75%

HANJIN BRION
86%

NONGSHIM RED FORCE
81%

DN SOOPers
69%

KIWOOM DRX
66%

Invictus Gaming
68%

Movistar KOI
55%

GIANTX
64%

BNK FEARX
76%

Shenzhen NINJAS IN PYJAMAS
43%

Shifters
76%

Anyone's Legend
54%

Cloud9
71%

kt Rolster
53%

THUNDER TALK GAMING
41%

Fluxo W7M
40%

Disguised
40%

Team Heretics
39%

Dignitas
39%

LYON
39%

Shopify Rebellion
39%

LGD GAMING
39%

FURIA
39%

Karmine Corp
23%

Hanwha Life Esports
28%

Fnatic
37%

G2 Esports
-

Natus Vincere
50%

SK Gaming
50%

Team Vitality
50%

T1
61%

Dplus KIA
69%

TOP ESPORTS
-

FlyQuest
50%

Sentinels
50%

Team Liquid
-

EDWARD GAMING
50%

Xi'an Team WE
42%

Suzhou LNG Esports
-

WeiboGaming
50%

LEVIATÁN
50%

LOUD
50%

paiN Gaming
50%

RED Canids
50%

Vivo Keyd Stars
50%

LØS
50%
$16,919 Vol.

Gen.G Esports
75%

HANJIN BRION
86%

NONGSHIM RED FORCE
81%

DN SOOPers
69%

KIWOOM DRX
66%

Invictus Gaming
68%

Movistar KOI
55%

GIANTX
64%

BNK FEARX
76%

Shenzhen NINJAS IN PYJAMAS
43%

Shifters
76%

Anyone's Legend
54%

Cloud9
71%

kt Rolster
53%

THUNDER TALK GAMING
41%

Fluxo W7M
40%

Disguised
40%

Team Heretics
39%

Dignitas
39%

LYON
39%

Shopify Rebellion
39%

LGD GAMING
39%

FURIA
39%

Karmine Corp
23%

Hanwha Life Esports
28%

Fnatic
37%

G2 Esports
-

Natus Vincere
50%

SK Gaming
50%

Team Vitality
50%

T1
61%

Dplus KIA
69%

TOP ESPORTS
-

FlyQuest
50%

Sentinels
50%

Team Liquid
-

EDWARD GAMING
50%

Xi'an Team WE
42%

Suzhou LNG Esports
-

WeiboGaming
50%

LEVIATÁN
50%

LOUD
50%

paiN Gaming
50%

RED Canids
50%

Vivo Keyd Stars
50%

LØS
50%
The relevant roster is whichever active lineup is listed on the resolution source at market creation. Name changes or aliases referring to the same player do not qualify as roster changes.
For the purpose of this market, "roster change" refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to inactive, free agency, or other teams), or any change resulting in a different active roster.
A qualifying roster change must occur on or before the deadline, and be reflected in the resolution source. Once the change appears in the resolution source, it must remain live for at least 48 continuous hours to be valid. This 48-hour period may finish after the deadline, so long as the change itself occurred on or before the deadline. If the change is reverted or removed before 48 hours have elapsed, the window resets and will not count toward resolution.
Coach changes and temporary stand-ins for a single match will not count.
The primary resolution source for this market will be Liquipedia; however a consensus of credible reporting may also be used.
Market Opened: Aug 6, 2026, 11:44 AM ET
Resolver
0x65070BE91...The relevant roster is whichever active lineup is listed on the resolution source at market creation. Name changes or aliases referring to the same player do not qualify as roster changes.
For the purpose of this market, "roster change" refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to inactive, free agency, or other teams), or any change resulting in a different active roster.
A qualifying roster change must occur on or before the deadline, and be reflected in the resolution source. Once the change appears in the resolution source, it must remain live for at least 48 continuous hours to be valid. This 48-hour period may finish after the deadline, so long as the change itself occurred on or before the deadline. If the change is reverted or removed before 48 hours have elapsed, the window resets and will not count toward resolution.
Coach changes and temporary stand-ins for a single match will not count.
The primary resolution source for this market will be Liquipedia; however a consensus of credible reporting may also be used.
Resolver
0x65070BE91...In League of Legends esports, the post-summer split period through November drives roster evaluations as organizations assess 2026 results ahead of the 2027 season. Teams like Disguised and DN SOOPers carry elevated implied probabilities of changes due to recent split performances, contract cycles, and the need to address competitive fit or import rules. Underperforming squads often pursue free agents or internal shifts to adapt to patch dynamics, while stable cores following international events face lower near-term pressure. Trader consensus reflects these factors through higher pricing on squads with documented roster flux or rebuild signals, balanced against continuity preferences when results align with expectations.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · Updated



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