Americas and Pacific squads dominate recent international results in VCT 2026, with Leviatán claiming Masters London, Nongshim RedForce taking Masters Santiago, and 100 Thieves securing the Esports World Cup title. These outcomes reflect strong cross-regional series records, deep playoff runs, and balanced contributions from multiple teams rather than reliance on a single standout. Pacific maintains the highest aggregate win rates and top finishes, while Americas offers greater depth through squads like NRG, G2 Esports, and LOUD advancing in Stage 2 playoffs. EMEA and China trail with fewer podiums. VALORANT Champions Shanghai, set for late September with 16 qualified teams, serves as the primary remaining decider, where recent form, map pool adjustments, and roster continuity from Stage 2 will shape final probabilities.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedKarmine Corp
52%
T1
51%
FNATIC
50%
Sentinels
50%
Team Vitality
50%
TYLOO
50%
Cloud9
49%
Wuxi Titan Esports Club
28%
GIANTX
27%
DetonatioN FocusMe
27%
Trace Esports
27%
Natus Vincere
27%
Evil Geniuses
27%
Team Secret
27%
Team Heretics
27%
Team Liquid
26%
Wolves Esports
26%
Global Esports
26%
Rex Regum Qeon
26%
Gentle Mates
26%
All Gamers
26%
Guangzhou Huadu Bilibili Gaming
26%
VARREL
26%
FULL SENSE
26%
KRÜ Esports
26%
FUT Esports
26%
KIWOOM DRX
26%
Xi Lai Gaming
26%
FURIA
25%
ZETA DIVISION
25%
LOUD
25%
FunPlus Phoenix
25%
Gen.G
25%
BBL Esports
25%
MIBR
25%
Eternal Fire
24%
ENVY
24%
Paper Rex
17%
G2 Esports
16%
NRG
25%
JD Mall JDG Esports
4%
EDward Gaming
4%
Nova Esports
3%
PCIFIC Esports
1%
Dragon Ranger Gaming
1%
$7,426 Vol.
Karmine Corp
52%
T1
51%
FNATIC
50%
Sentinels
50%
Team Vitality
50%
TYLOO
50%
Cloud9
49%
Wuxi Titan Esports Club
28%
GIANTX
27%
DetonatioN FocusMe
27%
Trace Esports
27%
Natus Vincere
27%
Evil Geniuses
27%
Team Secret
27%
Team Heretics
27%
Team Liquid
26%
Wolves Esports
26%
Global Esports
26%
Rex Regum Qeon
26%
Gentle Mates
26%
All Gamers
26%
Guangzhou Huadu Bilibili Gaming
26%
VARREL
26%
FULL SENSE
26%
KRÜ Esports
26%
FUT Esports
26%
KIWOOM DRX
26%
Xi Lai Gaming
26%
FURIA
25%
ZETA DIVISION
25%
LOUD
25%
FunPlus Phoenix
25%
Gen.G
25%
BBL Esports
25%
MIBR
25%
Eternal Fire
24%
ENVY
24%
Paper Rex
17%
G2 Esports
16%
NRG
25%
JD Mall JDG Esports
4%
EDward Gaming
4%
Nova Esports
3%
PCIFIC Esports
1%
Dragon Ranger Gaming
1%
For the purposes of this market, "qualifying international VALORANT event" means any of the following, and only the following:
Valorant Masters Santiago 2026 (February 28 – March 15, 2026)
Valorant Masters London 2026 (June 6 – June 21, 2026)
Esports World Cup 2026 — VALORANT (July 2 – July 12, 2026)
Valorant Champions 2026, Shanghai (September 24 – October 18, 2026)
In the case of a tie, the market will resolve to "Yes" for the team whose name appears first alphabetically.
This market resolves "Yes" as soon as the team wins any one qualifying event; winning more than one is not required. If the team wins none of the listed events, this market resolves "No."
If all qualifying events are cancelled, or are postponed such that no champion is determined for any of them by December 31, 2026, 11:59 PM ET, this market will resolve to "No".
The resolution source for this market will be official information from the Riot Games VALORANT Esports website (https://valorantesports.com) and, for the Esports World Cup, the official EWC website (https://esportsworldcup.com/en/competitions/2026/valorant). A consensus of credible reporting may also be used.
Market Opened: Jun 30, 2026, 12:56 PM ET
Resolver
0x65070BE91...For the purposes of this market, "qualifying international VALORANT event" means any of the following, and only the following:
Valorant Masters Santiago 2026 (February 28 – March 15, 2026)
Valorant Masters London 2026 (June 6 – June 21, 2026)
Esports World Cup 2026 — VALORANT (July 2 – July 12, 2026)
Valorant Champions 2026, Shanghai (September 24 – October 18, 2026)
In the case of a tie, the market will resolve to "Yes" for the team whose name appears first alphabetically.
This market resolves "Yes" as soon as the team wins any one qualifying event; winning more than one is not required. If the team wins none of the listed events, this market resolves "No."
If all qualifying events are cancelled, or are postponed such that no champion is determined for any of them by December 31, 2026, 11:59 PM ET, this market will resolve to "No".
The resolution source for this market will be official information from the Riot Games VALORANT Esports website (https://valorantesports.com) and, for the Esports World Cup, the official EWC website (https://esportsworldcup.com/en/competitions/2026/valorant). A consensus of credible reporting may also be used.
Resolver
0x65070BE91...Americas and Pacific squads dominate recent international results in VCT 2026, with Leviatán claiming Masters London, Nongshim RedForce taking Masters Santiago, and 100 Thieves securing the Esports World Cup title. These outcomes reflect strong cross-regional series records, deep playoff runs, and balanced contributions from multiple teams rather than reliance on a single standout. Pacific maintains the highest aggregate win rates and top finishes, while Americas offers greater depth through squads like NRG, G2 Esports, and LOUD advancing in Stage 2 playoffs. EMEA and China trail with fewer podiums. VALORANT Champions Shanghai, set for late September with 16 qualified teams, serves as the primary remaining decider, where recent form, map pool adjustments, and roster continuity from Stage 2 will shape final probabilities.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · Updated



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